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Bzflag server flags
Bzflag server flags












Gravity is higher for the tank (faster fall, lower jumps).

bzflag server flags

Shots wait some prescribed amount of time (2 seconds?) between clicking and actually firing. Echoes behave like the tank they mirror, down to the flag. Tank always moves forward or backwards, it cannot stop.Īll tanks show up twice (or more) on radar. Shots fire to rear of tank instead of front. Watch out for ricochet!ĭescription: Gravity is reduced to a large degree allowing the tank to jump very high in the air. Implemented Flag Ideas Good Flags Cloaked Shot (CS) ĭescription: Shots are invisible out-the-window. This page is locked to normal users due to abuse by some silly users, flag ideas should go into the features request tracker on sourceforge. Many mode specific flag ideas can be implemented as custom flags in a plug-in. With few exceptions, flags should not require other server settings to be enabled, such as more then one shot, radar, or some other options. Bad flags should simply provide a challenge that must be overcome.įlags should not require other server settings The more there is to learn about the game, the longer people will play. Shooting someone and making them "pause" for 5 seconds, has the exact same gameplay as getting killed and respawning.įlags that require new skills keep the game interesting. While other affects on shots may seem funny to describe, they are not fun. No flag should be debilitating to anyone.Įxcept in rare cases (Thief) any time you hit someone with a shot, it should kill them. Players should be able to use skills to avoid death. Ricochet is useful against ricochet.Ĭounterbalancing flags should be added/suggested together, or counterbalanced by an existing flag super bullet is often a good choice.įlags never instantly kill the owner įlags should not kill people in what seems to be a random manner, this includes flags that kill on pickup, or "mines". Cloaking is effective against laser and stealth is good against guided missile. The oscillation overthruster can be destroyed by a super bullet or a shock wave (or a genocide). Some flags are handily defeated with another kind of flag. Laser takes twice as long to reload and a guided missile can be dodged while still firing on the owner.įlag powers can counteract/balance each other The guided missile and laser flags are both exceptionally powerful flags, but neither make the owner invincible. Nobody likes to play against someone who can't lose. Such a tank would be virtually impossible to destroy. The project management uses these rules for good flag ideas:įor example, BZFlag has stealth and cloaking flags, but no stealth-and-cloak flag.

  • Flags boost/modulate tactical trait of tanks.
  • Flags that ensure your immediate destruction aren't fun.
  • Information listed on this page does not imply any form of official acceptance of an idea into the game. This list is intended for information and discussions only.

    bzflag server flags

    In protocol and must wait for the next major release, and can take some time to complete.

    Bzflag server flags code#

    The time to implement the code for the feature into a version.

    bzflag server flags

    The idea will not be implemented until a developer takes It simply means that it is not a bad idea. If a flag idea is approved, it does not mean that it will automatically happen or be put into the game. Add the flag idea to the Unrated Flag Ideas section, following the format of the other items.Flags that simply let you "win" will be rejected. Flags that combine features of other flags will be rejected. Flags must maintain gameplay balance and have a disadvantage for every advantage. Flags must not be 'mean' to players, both those who have it and those who get shot by it. Flag ideas should not be overpowering, or do something that you think simply looks Cool.Ideas that are difficult to describe do not make for fun features, and will most likely be rejected. Ideas must be described in a short and succinct sentence or paragraph. If the idea has been considered and dismissed, it will not be accepted if submitted again. Check that the idea isn't already listed on this page or the flag ideas already rejected page.

    bzflag server flags

    Users should read and understand the following guidelines before submitting a flag idea. Rejected flags are moved to the Rejected flag ideas page. Most flag ideas are rejected, mostly because they are not well thought out, or they take the game in a direction that the project management does not wish it to go. This article describes various flag suggestions for the game. 2.3.6 Flags should not require other server settings.2.3.3 Flags never instantly kill the owner.2.3.2 Flag powers can counteract/balance each other.












    Bzflag server flags